Nov 30, 2006, 09:17 PM // 21:17
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#1
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Ascalonian Squire
Join Date: Jul 2006
Guild: Amazon Basin [AB]
Profession: Mo/
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Pure Deadly Arts sin, for pve
I've done a bit of searching (mainly on the wiki) and I haven't really found good deadly arts builds for pve. Most of them are powerful, but generally have long recharges, a no-no for pve. Skills I'm looking at so far:
Deadly Haste - an enchantment for half-range skills
Deadly Paradox - a stance for all assassin skills (disables attack skills)
Dancing daggers
Crippling dagger
Entangling Asp
Signet of Toxic Shock
Signet of Shadows (can use Blinding Surge beforehand)
I would like to use Impale, but there are no skills in deadly arts that count as dual attacks I could use twisting fangs or critical strike if I'm desperate to include it.
Has anyone had success with a pve deadly arts sin?
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Dec 05, 2006, 09:18 PM // 21:18
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#2
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Academy Page
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
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I couldn't get this to work very well, what I found is that with a Deadly Arts Sin, you turn into a caster, and I found I needed a lot of energy to keep it going. Deadly hast and the throwing dagger spells just suck it up so fast. I've found that the skills in DA are mostly for support in your build, which are awsome! I love expose defences, and all 3 throwing dagger spells. Siphone speed is great. I just can't find a pure DA build that works well and keep me a Sin. If you know what I mean.
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Dec 06, 2006, 09:50 AM // 09:50
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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TABellis you can use a staff y'know...
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Dec 07, 2006, 03:36 AM // 03:36
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#4
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Academy Page
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
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...I know, but staff's are so...Magic user style...but your right, and I did, just used the rit staff from pre order, works pertty well, gives good energy.
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Dec 08, 2006, 05:32 PM // 17:32
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#6
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Ascalonian Squire
Join Date: Mar 2006
Location: near Makosi
Guild: Fevered Dreams
Profession: N/R
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Try this one:
12 Deadly Arts + 1 from a mask + x from a rune
12 Shadow Arts + 1 from a rune
1) Dancing Daggers
2) Entangling Asp (requires Dancing Daggers)
3) Signet of Toxic Shock (requires Entangling Asp)
4) Mantis Touch (requires Dancing Daggers)
5) Blinding Powder (requires Mantis Touch)
6) Signet of Shadows (benefits from using Blinding Powder)
7) Assassin's Promise (requires assassination )
8) Filler (res sig, healing, defensive skill)
+ all skills are (atleast medium) ranged
+ fun
- requires heavy use of Assassin's Promise, due to the large amount of long recharging skills. It's a bit risky.
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Dec 09, 2006, 10:47 PM // 22:47
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#8
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Frost Gate Guardian
Join Date: Nov 2005
Profession: A/Me
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It works fine in PVP, but in PVE, energy management is a problem. So you need Assassin's promise.
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Dec 11, 2006, 08:42 AM // 08:42
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#9
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I've used in AB:
Siphon Speed/Expose Defenses
Black Spider Strike
Twisting Fangs
Impale
Signet of Toxic Shock
Dash
Shadow of Haste
Shadow Walk/optional
You could throw in res on the last slot or something for PvE... but the basic combo is the same. Attributes are 16 deadly arts, 8 critical strikes, and 9 or 10 dagger.. forgot which one. You can probably get them higher with the right runes. If you have Assassin's Promise, you can use that as the hex to recharge your signet, TF, and Impale very quickly. Then you could sub out Dash and Shadow of Haste for Dark Escape and Feigned Nuetrality, since the recharge times no longer matter.
Really though, you should try using Dash/Shadow of Haste/Shadow Walk sometime. You can confuse just about anyone, it's so much fun.
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